At 4th level, the visionary can determine what type of spellcasting expertise a creature possesses by studying the creature for 2 rounds with detect magic or any of the following spells: detect chaos, detect evil, detect good, or detect law (if the creature belongs to the alignment). This ability tells the visionary what bloodlines, domains, hexes, schools, and mysteries (if any) the creature possesses. A successful Will saving throw negates this effect (DC = 10 + 1/2 the shaman's level + her Wisdom modifier). A creature affected by this ability cannot be affected by it again for 24 hours. This ability functions through magical sensors, as with clairaudience/clairvoyance and scrying. This ability replaces the wandering spirit gained at 4th level.